![]() ![]() ![]() Playing its online matches, giving in to the idea that the international fight to reclaim Europe from Nazi Germany is little more than a throwback to old games and movies, feels agreeable in a slouchy, resigned way. WWII strains in these scenes as if it’s uncomfortable with engaging a historic moment on a level beyond familiar reference. Few and far between as its moments of true originality may be, it does try to turn the experience of revisiting the final year of the War into more than just an empty evocation of our collective pop culture memory. There’s a sense, in the single-player’s story, that Call of Duty: WWII’s creators want to square the circle of both honoring the historic horrors of World War II while somehow making of it a fun and thrilling setting, too. Perhaps the purest distillation of the game’s tendencies, multiplayer entirely discards any pretext toward historical recreation, gleefully offering a Sisyphean gladiatorial arena in which the Allies and Axis are forever fighting, returning to the same war-torn European city blocks and shell-burned patches of forest for eternity. Players customize the face, uniform, and weaponry of their soldiers and then, upon entering a match, groups of competitors bash them together amidst gorgeous historic tableaus that will never change, no matter how many times they return to it. In these, devoid of the narrative context afforded by the single-player’s melodrama, WWII boils down to a sort of toy-set version of the Second World War. ![]() It’s these last parts that most players are likely to remember, too, because WWII, regardless of its story’s successes and failures, is also a game whose various multiplayer modes draw in the bulk of its audience. ![]()
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